The main challenge was turning the initial concept into a cohesive game experience. This meant designing systems, progression, and pacing that feel intuitive, rewarding, and scalable for future content and development.
SIMBORIUM needed a clear and engaging gameplay foundation that could stand out while remaining easy to learn. The challenge was to define a strong core loop, balanced systems, and a progression structure that keeps players motivated over time.
KungFu WP I’ve gone too far, send me back up 👆